Blog Posts

Let's write a module part 1: Introduction

Oct 20, 2019 by [ "James R. Miller" ]
Categories:
rpgs Tags: 5e dnd homebrew lets-write-a_module

I recently had dinner with a good friend, who was picking my brain on how I prepare adventures for 5E. He’s a veteran player but looking to dip his toe in the GM water. That gave me an idea to write, in blog form, how I brainstorm and prepare adventures for 5E.

Learn to play DND #2: How do I start?

May 16, 2019 by [ "James R. Miller" ]
Categories:
rpgs Tags: 5e dnd learn-to-play

This is the second article of several to give some help and guidance to brand-new Dungeons and Dragons players. In my opinion, nothing is easier than rounding up some friends, buying a few sets of inexpensive dice, and purchasing the 5E Starter Set for around $20.00. It provides dice, rules, characters, and a great story. The only thing it doesn’t provide are friends and a place to play. I’m going to discuss below what you need at a bare minimum to play Dungeons & Dragons, and then return to the Starter Set.

Learn to play DND #1: What is DND?

May 15, 2019 by [ "James R. Miller" ]
Categories:
rpgs Tags: 5e dnd learn-to-play

This is the first article of several to give some help and guidance to brand-new Dungeons and Dragons players.

How I run stealth in 5E

Apr 28, 2019 by [ "James R. Miller" ]
Categories:
rpgs Tags: 5e stealth rules how-i_run surprise dnd

This article will discuss how I like to adjudicate stealth and surprise in 5E. In many 5E games, I’ve found stealth and surprise rounds are rarely handled correctly by the DM; often, we see this in the form of either the PCs or the monsters getting an unfair (per RAW) “alpha strike” on the opposing party. This causes encounter imbalance and can make the game either too easy or too difficult.

Book Review: A Theory of Fun for Game Design 2ed

Apr 27, 2019 by [ "James R. Miller" ]
Categories:
reviews Tags: game-design book-review

I recently finished A Theory of Fun for Game Design, 2nd Edition, by Raph Koster. There is some good-to-great content in this book; however, I felt it was mostly abstract theory with little practical examples. It’s worth the read for budding game designers but I don’t know if it’s worth the price tag; this would definitely be a library borrow for me as opposed to a purchase for your reference bookshelf.

Book Review: Take Your Eye Off the Ball 2.0

Apr 27, 2019 by [ "James R. Miller" ]
Categories:
reviews Tags: book-review football

I recently read Pat Kirwan’s Take Your Eye Off the Ball 2.0: How to Watch Football by Knowing Where to Look. While it is mostly NFL focused, and in love with Pete Carroll, I greatly enjoyed the book, particularly the chapters discussing the qualities needed for offensive linemen and defensive linemen in different schemes. I also enjoyed the discussion about translating the college game to the pro game, as well as his break down on a typical NFL team’s week during the season.

Pathfinder 2 release date

Apr 24, 2019 by [ "James R. Miller" ]
Categories:
rpgs Tags: pf2

Paizo announced Pathfinder 2’s release date will be August 1, 2019. I’m excited to see what ended up in the final version.

Thoughts on the 2018 season

Apr 17, 2019 by [ "James R. Miller" ]
Categories:
football Tags: longhorns football

I did not expect the success of our 2018 season. The OU win was great, and the Georgia win was even sweeter. While I did get my hopes up after we went on our mid-season run, it was nice again to be in the national talk as well as being ranked more than not. During the 2017 season I was hyper-critical of the coaching staff, and 2018 has earned them some patience from me.

Keontay Ingram 'doubtful' for USC game

Sep 11, 2018 by [ "James R. Miller" ]
Categories:
football Tags: longhorns injuries

Keontay Ingram is “doubtful” to play for the USC game. Bummer. On the plus side, I’ve seen the USC at Texas odds at Texas -3 to -3.5, which I had to look at multiple times to make sure I was reading the line correctly.

Pathfinder 2 playtest character creation

Sep 11, 2018 by [ "James R. Miller" ]
Categories:
rpgs Tags: pf2 character-creation

I decided to read the Pathfinder 2 Playtest (“PF2PT”) rulebook last night. Here are some brief thoughts on the system regarding character creation. I think they may have actually fixed character creation. The original Pathfinder practically required a computer character generator since the amount of character options were so expansive and contained in such a large library of official and unofficial content. At least with these new playtest rules, it looks like character creation will be much more streamlined.

© 2017–21 Burnt Orange Monster
All rights reserved
DMCA Information