May 09, 2020 by [ "James R. Miller"
]
Categories:
rpgs
Tags:
5e
storm-kings-thunder
dnd
remix
stk-remix
Storm King's Thunder Remix 001: Introduction and Goals
I’m currently running a heavily remixed Waterdeep Dragon Heist (“WDH”) game on
FoundryVTT with 6 PCs. The PCs have expressed an interest in transitioning into
Storm King’s Thunder (“STK”) after WDH is over. I’ve wanted to run STK for a few
years now so that sounded great to me.
I haven’t read the book since it came out; and I remember it having some truly
brilliant content mixed with some content that either seemed like it would have
the players feeling like they lacked a goal.
I’m currently in the process of re-reading the module, so this list of goals
might change over time; but, here’s my initial thoughts on what I want to do
with STK.
Housekeeping
As the posts accumulate in the future, I don’t intend to write a table of
contents page to the various posts in this series; however, you can easily see
all of the STK-remix posts by clicking the “stk-remix” tag found here.
Spoilers
If you are going to play STK at some point, or if you are any of the
following players you should not be reading these remix posts:
- Larrolgan
- Hassonzzzup
- Norovar
- Adrie
- Elsys
- Lealta
If you’re intrested in the WDH remix, I am running slightly modified version of
the wonderful remix content put out by The Alexandrian. Go check it out; it’s a
wonderful blog.
Goals
- Chapter 1: A Great Upheaval
- My party will likely be entering STK at level 5, so
we’ll likely be avoiding the Nightstone encounters. Thankfully, this means we
don’t have to do anything to reconcile the evil cloud giants that were
bombarding the region versus the “eccentric” nicer cloud giant that floats
along later. I do want to include Zephyros early on, so we’ll use the Tower of
Zephyros in our remix, but likely write a few different encounters in the
Tower.
- Chapter 2: Rumblings
- I think all the material in this chapter is great
with the exception of the side quests offered by the various NPCs at the
chapter’s conclusion. Since my party will be in Waterdeep, and we have a druid
with a good reason to visit Goldenfields, we’ll likely do Goldenfields first.
I do want to remix this to include Triboar and Bryn Shander for the party to
encounter later on in the adventure, with adding some additional challenges
depending on the party’s strength when they make to those respective regions
of Faerun. I’m not too keen on the side quests, so we’ll need to do some work
on those as well.
- Chapter 3: The Savage Frontier
- Egads. This is a setting book chapter and
content overload. We’ll need some way to transition from Chapter 2, and try to
get them to meet Harshnag sooner than later, and for them to learn about the
teleportation network. I need to read through this whole chapter and see what
is interesting to me, and that I think might be interesting to my PCs.
- Chapter 4: The Chosen Path
- There is some great material in this chapter. It
will probably not need a huge massage; although, I want to find a way to get
expose some of the Hekaton and family’s backstory to the PCs here (or perhaps
even earlier).
- Chapters 5-9: the various Giant strongholds
- I don’t want to run just one! I
will probably work in one or two of these at my choice, and be ready to run
the others if the PCs take an interest in those other giants. This will
necessitate some changes to the teleportation items that take them to the
maelstrom. This means the PCs might stay stuck on level 8 for quite some time,
which is not in and of itself a bad thing. This is because level 8 is still in
the “sweet spot” of 5e; the game falls apart at the higher levels in my
experience.
- Chapters 10-12
- I haven’t read these in a long time, so
I’ll have to re-read these first before coming up with some goals.