Nov 10, 2017 by [ "James R. Miller"
]
Categories:
rpgs
Tags:
5e
chris-lindsay
chris-perkins
dnd
gamehole-con
mike-mearls
State of the DND game: Gamehole Con
Nerds on Earth recorded the
Gamehole
Con 2017 panel featuring Mike Mearls, Chris Perkins, and Chris
Lindsay, discussing the State of the Game. Click the above link to
download the mp3 recording of the panel. It’s a little over 40MB.
They talk about psionics a bunch and frankly, I’m not that well versed
in the history of psionics in the editions, so I’m not going to write
too much about it below. If you want the scoop on psionics, you’ll need
to listen to the whole thing.
The text below were just my quick notes while listening to it in the
background. There may be mistakes and all text below is of course
paraphrased.
I use XGTE as an abbreviation for Xanathar’s Guide to Everything and ToA
as an abbreviation for Tomb of Annihilation.
Mike Mearls
- We understand the game much better three years later than before.
- We’ve taken everything we’ve learned in the past three years and put
it into XGTE.
- Calls it a turning point in their understanding of the game.
- Implied that 5e will still be around in another 3 years.
- Mystic and Artificer too bulky and not ready at the same balance as
the included sub classes. Both need more play testing.
- Revised ranger is NOT in this book because they didn’t want people to
have to buy in order to get what is more of an errata / fix of the
ranger. You’ve already paid for your PHB, you don’t need to rebuy it.
- Not announcing new products yet; but, hints that all the 2018 products
are being worked on and at different phases.
- Thinking about entire year’s product experiences. Planning 2019 now,
to figure out how to bring more people into this great hobby.
- Mentions Dark Sun and psionics being prominent. Why is it that every
humanoid has those abilities here? Wants to figure out why it exists
cosmically.
- Thinks of DND as a multiverse.
- Asked about Eberron, and he obfuscates. Starts talking about older
product lines and how settings fit into DND as a product. Calls
Forgotten Realms the “base” DND. Puts emphasis on “genre” and with
different settings. Wants to do Eberron right and said, “when it comes
out…”. Maybe he let it drop that its coming?
- Thinks that the new arcane archer is one of the best new things in
XGTE.
- Talks about when it’s time for a new edition and some ideas about when
that may be appropriate. Was pretty clear that not in 3 years. Hopes
for 10 years is what he said.
- Someone asked about fixing the indexes in the PHB; Mearls said he
didn’t want to force the existing PHB owners to feel like they had to
to buy a new printing. They want you to be good with a first printing
or a seventh printing. Wow. The person asking the question really
hates the index.
Chris Perkins
- 500k playtesters and a more refined playtest process.
- XGTE has been stress tested and we’re not afraid we’re putting out
something that will ruin a game experience.
- Rules / crunchy products have to be very carefully curated to not mess
up the game. Adventures less carefully.
- ToA was intentionally written to allow outside folks to flesh out the
land of Chult.
- Says if you’re a DND that can build a campaign around psionics, go for
it!
- On settings: wants to give something complete that a DM can pick up
and use right away with as little preparation as possible.
Chris Lindsay
- Playtested many more subclasses than actually made it into XGTE.
- Joked that there’s a bribery process to become an adventure
playtester.
- Not looking for new playtesters for closed playtests. When he does, he
posts on the website and usually has enough in a day or two.
- DMGuild Guild Adepts are the newest thing on DMGuild. 10 Adepts
working together collaboratively to build products that are
essentially DLC for the products we’re making. Implied that this is
going really well.
- They’re using Slack with the Guild Adepts to collaborate.
- Wants to converge Adventurer’s League with home game? (Didn’t make
much sense to me?)