Oct 21, 2019 by [ "James R. Miller"
]
Categories:
rpgs
Tags:
5e
dnd
homebrew
lets-write-a_module
This blog post will look at our basic design goals of the module in a bit more depth than the introductory post as well as a cursory introduction to the snowflake method.
I find it helpful to make a list of my design goals early on as it helps me stay focused on what I’m attempting to do. My design goals for this adventure are as follows:
Once I have my basic design goals, I like to move on to a top-down approach.
I like to use a top-down approach in adventure planning; specifically, I like to use a method I picked up from Randy Ingermanson called the “Snowflake Method” that he teaches for fiction writing. You can read more about the technique in the fiction context here.
In short, the method (as adapted by me to adventure writing) is this:
When writing a novel, it’s quite different from writing an adventure in that you don’t have to worry about third-parties (your players) interfering with your story. Thus, during this whole process, you want to keep in mind situations you can throw your PCs in, that can have results that don’t cause the game to end. There’s great blog post here written by Justin Alexander that goes into this concept in more detail; I strongly recommend you to read that post (and the rest of his wonderful blog).
Prepping adventures like this will feel fresher to both you and your players, in that the cooperative story telling aspect of the game is allowed to shine. We’ve all been in the game where the GM uses a heavy hand to railroad the players into a predetermined result. Instead, your villains will have goals, motivations, and resources that they will work towards, letting you “play” the bad guys more as opposed to regurgitating a predetermined result from a store-bought adventure. If the PCs do something unexpected, you won’t be discouraged; rather, you’ll be ready to adapt, improvise, and improve your adventure. This will lead to the world feeling more alive for both you and the players, which leads to the most important goal of all: everyone having fun at the gaming table!
Next time we’ll talk about the one-sentence summary.