Feb 02, 2020 by [ "James R. Miller" ]
Categories: rpgs Tags: 5e session-report tyranny-of-dragons dnd

Session Report - Dwarven Hilarity

Here’s a session report from my Tyranny of Dragons 5E game with Charles, Chris, and Travis.

Setup

My PCs are level 14, and are playing a modified version of Tyranny of Dragons for 5E. The party recently completed the journey to Thay as described in the adventure as written. However, one of my PCs has a great-great-great grandaddy who is a dracolich (that’s worth another post someday), and he convinced him to venture into the Doomvault to rescue the dracolich’s phylactery, which was being held prisoner by the Thayans.

Beauty

The party runs a portion of the Doomvault successfully; they are a little bit higher level than expected. The last session ended while they were mucking about in the dungeon. I started the next session with them obtaining a vault key that sent them into the ooze room in the Temples of Extraction (maybe Despair?). The party dispatches the necromancer, the two apprentices, and the two dread warriors with ease, and then they had to deal with the 15 or so hostages they had just freed.

Lothar, my dwarven cleric, reaches into his bag of holding. With a completely straight face, my buddy Chris playing Lothar, starts pulling out flagon after flagon of beer from his bag of holding. Like any good dwarf knows, what a prisoner needs is beer over anything else.

My PCs (and me) laughed for almost a solid minute, and I awarded inspiration for the “thoughtfulness” of the dwarf.

In my years DMing, that was one of the best moments, as it was a dwarf playing fully to character. These prisoners were in a chain gang, about to be sacrificed to the Red Wizards of Thay, naked, and despairing. But here comes my dwarf PC that says, “Beer!”. I loved it.

DMs, make sure you reward your PCs for these absurd moments that are completely, totally in character, even if your table bellows in laughter for a few minutes. Even if you’re running a serious campaign; because moments like this are what your players will remember for years to come.


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