Apr 27, 2019 by [ "James R. Miller"
]
Categories:
reviews
Tags:
game-design
book-review
I recently finished A Theory of Fun for Game Design, 2nd Edition, by Raph Koster. There is some good-to-great content in this book; however, I felt it was mostly abstract theory with little practical examples. It’s worth the read for budding game designers but I don’t know if it’s worth the price tag; this would definitely be a library borrow for me as opposed to a purchase for your reference bookshelf.
Games are educational tools;
We like to learn with games;
Being bored is when we’re done with the game;
Humans learn by chunking tasks we think about consciously until the point that it becomes routine;
Games should be considered just as much art as other communicative medium;
Perhaps it’s my exposure by osmosis to my psychologist wife, or maybe it’s that this book’s first edition came out in 2004 that I was little disappointed in it. I think if I had read this in my early 20s in 2004 my mind would be blown, so that’s high praise for the book. In 2019, I think a lot of these concepts are already out there with many designers and non designers.
Not mad I read it; but, would not recommend it unless $10 or less purchase price.