Burnt Orange Monster

A blog about things I like: RPGs, football, books, trading, and more.

Recent Blog Posts

Let's write a module part 4: Summary paragraph

Oct 23, 2019 by [ "James R. Miller" ]
Categories:
rpgs Tags: 5e dnd homebrew lets-write-a_module

This blog post will look at expanding our single-sentence summary into a summary paragraph.

Let's write a module part 3: One-sentence summary

Oct 22, 2019 by [ "James R. Miller" ]
Categories:
rpgs Tags: 5e dnd homebrew lets-write-a_module

This blog post will look at distilling our adventure brainstorming down to a single sentence. This is often the hardest part for me; getting a single sentence that covers the entire adventure is difficult. Because of this difficulty, I often find it useful to find some inspiration from other adventures, namely the back covers of published products. Tomb of Annihilation’s back exterior cover has a great example: A death curse has befallen everyone who’s been raised from the dead.

Let's write a module part 2: Design goals and snowflake-method overview

Oct 21, 2019 by [ "James R. Miller" ]
Categories:
rpgs Tags: 5e dnd homebrew lets-write-a_module

This blog post will look at our basic design goals of the module in a bit more depth than the introductory post as well as a cursory introduction to the snowflake method. Design goals I find it helpful to make a list of my design goals early on as it helps me stay focused on what I’m attempting to do. My design goals for this adventure are as follows: Begins in a town (1,000 or fewer residents) but within a day or two ride of a village (6,000 or fewer residents) All encounters within a radius of a few days of in-game travel from the town Levels 1-5 for 4 5E PCs Experience will be by milestone instead of grinding XP Setting agnostic; the village and town can be plopped down into an existing setting such as the Forgotten Realms or Golarion without too much modification Fun for both GM and players Once I have my basic design goals, I like to move on to a top-down approach.

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