Recent Blog Posts
Oct 23, 2019 by [ "James R. Miller"
]
Categories:
rpgs
Tags:
5e
dnd
homebrew
lets-write-a_module
This blog post will look at expanding our single-sentence summary into a summary
paragraph.
Oct 22, 2019 by [ "James R. Miller"
]
Categories:
rpgs
Tags:
5e
dnd
homebrew
lets-write-a_module
This blog post will look at distilling our adventure brainstorming down to a single sentence.
This is often the hardest part for me; getting a single sentence that covers the entire adventure is difficult.
Because of this difficulty, I often find it useful to find some inspiration from other adventures, namely the back covers of published products.
Tomb of Annihilation’s back exterior cover has a great example:
A death curse has befallen everyone who’s been raised from the dead.
Oct 21, 2019 by [ "James R. Miller"
]
Categories:
rpgs
Tags:
5e
dnd
homebrew
lets-write-a_module
This blog post will look at our basic design goals of the module in a bit more depth than the introductory post as well as a cursory introduction to the snowflake method.
Design goals I find it helpful to make a list of my design goals early on as it helps me stay focused on what I’m attempting to do. My design goals for this adventure are as follows:
Begins in a town (1,000 or fewer residents) but within a day or two ride of a village (6,000 or fewer residents) All encounters within a radius of a few days of in-game travel from the town Levels 1-5 for 4 5E PCs Experience will be by milestone instead of grinding XP Setting agnostic; the village and town can be plopped down into an existing setting such as the Forgotten Realms or Golarion without too much modification Fun for both GM and players Once I have my basic design goals, I like to move on to a top-down approach.
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